This program is for some of the earliest readers, as it emphasizes phonics and spelling along with reading and keyboarding skills. There is also a fair amount of research that suggests that using Read, Write & Type can be extremely beneficial for Learning Disabled students, including those with dyslexia/dysgraphia as it bypasses one of the major stumbling blocks, a motor/visual process. If you'd like to know more about that, please do read the materials found on their site. This is not an issue we currently have to accommodate in our family, but I know many families that do, so I wanted to be sure to mention it here.
So, what did my 8.5 year old use this program for, if he's already reading like a whiz, and is a fair hand at spelling? Keyboarding skills were the thing for us.
Here is a look of what his skills assessments looked like at one point in the program:
Not too shabby, and nice to see a basic assessment.
Talking Fingers was designed by the developer of one of the landmark educational programs, Reader Rabbit. It should come as no surprise then that I would categorize this program as Edutainment. ;) The Intro was a tiny bit "cheesy" for my son, who is on the upper end of the age range, AND a prolific reader, so he wished that he could skip it before going to his next lesson/activity, but he still "Loved" the program, and I never had to ask him more than once to go do his "Talking Fingers" work. I can definitely see that it would be very interesting to the young, emergent reader.
Each letter on the keyboard is the home of a different character (letter), which helps cement "where" they are in your child's brain. Following is a semi-narration from my Youngest about the program:
Most of the time each letter goes into the Movie Theater, where there is a 10(-ish) question quiz, usually identifying the first letter sound of a word (the child types the letter they are learning if it is the correct beginning sound, and a space if it isn't). Once past that, the might go to the Video Store, where you hear middle letter sounds, or to the Circus Stand where there are ending letter sounds.
There is a villain in this game, Vex Virus, who tries to kidnap the letters, in order to end stories for all time. The task of the child is to type the correct word(s) in a variety of locations. In the Garden, a word or phrase must be typed repeatedly,
and in the StoryTree, entire sentences must be typed.
There are some locations that the child can choose to visit once they've gotten a few letters under their belt. The Fountain checks their speed and accuracy, The Blimp chooses random letter sounds to review. The Email Tower lets your child write a short story, which they can send to another random user (often from a different country). Then they will send a story back.
This story went from my son to Australia,
and he received this email back from "Zoe, aged 7, Australia"
The letters are learned in groups of 4 for each level. At the end of the level, they go to visit Vexor's Spaceship., where there is a longer quiz. When completed, a Certificate of Merit is earned, and stored in the The Hall of Fame. The Certificates of Merit show the speed and score earned for that level.
This is an engaging program that teaches children using a multiplicity of input, Audio, Visual, and Tactile, which all help the brain retain the material more readily, and can be used by all types of learners. Although "some" of the content was "cheesy" to my son, he really has enjoyed using the program, and I expect that he will continue to log on and practice his keyboarding skills throughout the year.
Not So Nutty Nitty Gritty
- Company: Talking Fingers Inc.
- Product: Read, Write & Type Online Subscription
- Ages: 6-9
- 1 User $35
- 2 Users $55
- 3 Users $70
- 4 Users $85
- 5 Users $100
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